![]() ![]() Since Weak Bullet actually just multiplies surface modifier by 1.2, it wouldn't be nearly enough to trigger Weak Stance unless it was hard coded to do so. These Darkers have a surface modifier of 0.2 on their main body. Clear through until the toy house Darkers spawn. The guide as it stands is correct on this point. Tests were made relatively recently (within past month) and no skill changes have occurred since. Weak bullet does NOT in fact do that for Weak Stance, only for Weak Hit Advance. Weak Bullet: Tested that, it was a point of contention before v.2.0 because someone else raised that question when I was working on an earlier version. It does ignore weapon attack power and attribute power, but not all affixes. Oh, and, can you tell me where you got that mod for the black slash or whatever it is. I’d probably would also mention the life steal S4 since it’s pretty handy if you haven’t already. (Not on the weapon element part either).) Variance only applies to the weapon attack stat in “A”. Surface modifiers and element modifers are actually in “A”. (And another part that honestly doesn’t matter unless you were into doing damage calculations:Įverything in “M” is actually multiplied together. Shunka’s second and third hit can be both vertical or horizontal slashes with a double horizontal being slightly faster but slight weaker. Weak bullet now forces weak stance (and weak hit advance) to work regardless of where weak bullet is placed. Don’t think temporary stats like pp slayer counts, haven’t tested that. Katana gear actually takes all affixes into account. There is a few things i noticed was wrong/didn’t say in detail though: I won't comment any more on it because I simply don't have the knowledge or data at this point in time. I haven't had time to verify these myself or ask exactly what they used, hence the additional note and pending further investigation. I removed the "meta" label and renamed it to "Extremely safe, consistent BrHu", due to your feedback.Īs for Fi/Br, someone ran damage calcs and found that if you're using Limit Break + all the other boosts that implies, Yasha-NT can actually catch up to/exceed the projected damage on paper of Br/Hu Kazami. You can see that in the build that I personally use, which drops Iron Will entirely and reduces flash guards for more S-ATK. It helps to have both safety nets for that tier of content, but it is not needed elsewhere. I actually agree with you in that I think that build is a bit overkill, but there are a lot of things now that can actually hit you hard enough to straight up one-shot you, like boosted darkers in Enchanted Forest Triggers and bosses in Solo XQ: Phanatical Phantoms. Note: this Discord server is not managed by /r/PSO2 mods.How to not up your character in PSO2 CLASSIC (Global) by u/raphy963 Global Wiki: Arks-Visiphone) | PSO2-Dictionary (NA-to-JP translations!)įor Content Creators: PSO2 Classic Global Press Kit Challenge Mode guide by /u/SoulSeizures. ![]()
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